
I’ll make the direction directly down (270°) with a tiny extrude Distance of 1 and a Taper at 5. I’ll use the preset Below>Short Left (No Taper) as a start. I’ll open the Eye Candy plug-in again and change the effect to Extrude. We’ll duplicate the EYE CANDY layer one more time ( ⌘+J). The layer is set to Vivid Light mode.Īdjust the canvas settings on the bottom toolbar in Eye Candy when an effect is hard to see on the standard grey and white transparent grid. The smoke color is changed to bright white (#000000). I’ll turn on the Layered Smoke checkbox, which makes the effect much more prominent. This time, I’ll set the direction to the right. I’ll choose the dark, cloudy preset Billowing (Large)>Newark at Sunset. Now let’s duplicate the EYE CANDY layer ( ⌘+J) and double-click the smart filter in the layers panel to reopen the Eye Candy app. The layer in Photoshop is set to Hard Light mode. The smoke color is changed to work with the background ( #80A8F3 ). Compositionally, I want the graphic to read from left to right, so anything that doesn’t read in that direction is used sparingly. I want to develop an atmospheric look, so I’ll make the smoke direction horizontal to the left.

Then I dialed in a few parameters to make it behave in a way that’s pleasing to my eye. In the Smoke filter, I started with Wispy (Large)>Expanding Breeze. I’ll use Eye Candy’s Smoke filter (Filter>Alien Skin>Eye Candy 7). This handy trick allows you to make changes to the original text layer and any effects from Eye Candy will automatically update. I plan to build up the effect using multiple layers, so I’ll do some prep work beforehand by converting the EYE CANDY layer into a smart object (Layer>Smart Objects>Convert to Smart Object). Let’s add some smoke effects with Eye Candy 7. Now that we have our text elements ready to go. Plus, it’s fun to play around with! Step 3 – Smoke Effects

A few simple adjustments on the Character panel can help strengthen the graphic message.
